using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Enemy_VFX : Entity_VFX
{
    [Header("Counter Attack Window")]
    [SerializeField] private GameObject attckAlert;

    protected override void Awake()
    {
        
        base.Awake();
        attckAlert.SetActive(false);
    }
    public void EnableAttackAlert(bool isEnable)=>attckAlert.SetActive(isEnable);
}
